![]() ![]() This enables you to edit many component images within a single texture in your image editor. Unity provides a built-in Sprite Editor to let you extract sprite graphics from a larger image. More info See in Glossary textures for efficiency and convenience during development. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. Sprites are standard textures, with special techniques for combining and managing sprite A 2D graphic objects. Graphic objects in 2D are known as Sprites. ![]() More info See in Glossary.įor a full list of 2D components, how to change between 2D and 3D mode, and the different 2D and 3D mode settings, refer to 2D or 3D Projects. ![]() More info See in Glossary looks along the z-axis with the y-axis increasing upwards, which enables you to visualize the scene and easily place 2D objects A 2D GameObject such as a tilemap or sprite. The output is either drawn to the screen or captured as a texture. This view means that the camera A component which creates an image of a particular viewpoint in your scene. When you enable 2D mode, Unity will set an orthographic (perspective-free) view. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. More info See in Glossary of the Scene A Scene contains the environments and menus of your game. The most noticeable feature is the 2D view mode button in the toolbar A row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. The familiar functions of the Unity Editor when you use 3D mode are still available but with helpful additions to simplify 2D development. This page introduces the gameplay, graphics, and physics specific to 2D Unity projects. ![]()
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